Migration Guide
Learn more about migrating to the current version.
The base classes for the Scriptable Objects used for programmatic configuration have been updated:
Sentry.Unity.ScriptableOptionsConfiguration
has been changed toSentryRuntimeOptionsConfiguration
Sentry.Unity.Editor.ScriptableOptionsConfiguration
has been changed toSentryBuildtimeOptionsConfiguration
If you make use of the programmatic configuration, you'll need to update your implementation with these base classes.
You no longer need to to call SentryUnity.Init
. Instead, you can let the SDK self-initialize and modify the options taken from the Sentry Unity editor configuration window by providing a ScriptableOptionsConfiguration
object.
- Open the Sentry Unity editor configuration window.
- Go to the
Options Config
tab. - Click
Create options configuration
.- This will prompt you to pick a location for your version of the scriptable options configuration script.
- It will also create an instance of the ScriptableOptionsConfiguration and set in it the configuration window.
- Add your code to the newly created script.
Learn more in our options documentation.
Starting from version 0.7.0, the SDK is aliasing its dependencies. We do this to avoid creating conflicts with other packages. This also means that if you were relying on our dependencies for certain types like System.Text.Json
, then you'll have to import them into your project yourself going forward.
The Sentry SDK deprecated the use of JSON files to store options and now uses scriptable objects instead. If you're migrating from version 0.3.0 or older, make sure to upgrade to version 0.15.0 first. It's the last version that supports options stored in JSON format. When you open the Sentry configuration editor window in version 0.15.0, your JSON file will be automatically converted into a scriptable object. This support will be dropped in version 0.16.0 and later.
The Sentry Unity Lite SDK is deprecated for mobile, desktop, WebGL, and console players. Customers using Unity 5.x can still use the Sentry Unity Lite as it continues to be compatible with sentry.io.
The updated Sentry Unity SDK requires Unity version 2019.4 or higher with .NET Standard 2.0 scripting profile.
- Remove the old
Sentry.cs
andSentrySdk.cs
files from your project. - Remove the old initialization code
gameObject.AddComponent<SentrySdk>().Dsn = "___PUBLIC_DSN___";
. - Install the new Sentry Unity SDK.
- Calls to the API such as
SentrySdk.CaptureMessage("Test event");
will continue to work and don't require any change. - Browse the documentation to learn more about the new capabilities of the SDK such as enriching events, performance monitoring and configuration.
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").